The Qwazy Land Ledger
A friendly, scrollable guide to every system in Qwazy Land — combat, decay, classes, parties, idle mode, structures, the economy, and the bestiary.
Welcome, adventurer. The ledger is the field guide for everything you'll bump into in Qwazy Land — a tiny pixel-art MMO sandbox where every advantage decays and the new player is always the right player. There's no wiki to memorise. Open the section that matches what you're staring at, read for a minute, get back to it.
Heads up — Qwazy Land is in alpha. Anything in here can change, rebalance, or reset at any moment. That's deliberate; the game is finding its shape and we'd rather try things than ship a frozen almost-fun version. If a patch resets your character, your gear, or your party, that's the deal you took when you wandered in. We always aim to warn before resetting; we never promise.
What it covers #
Each section is a short, share-able URL on its own — copy a link, drop it in a chat, your friend lands directly on the right page.
- Getting started — first 30 minutes; what to do, what to ignore.
- Combat & stats — STR, SPD, damage types, crits, range.
- Items & decay — every advantage erodes; here's the math.
- Classes — six weapon-driven trades that level fast and decay faster.
- Parties — eternal groups, gold sharing, kicks, teleport-to-friend.
- Idle mode — your character keeps playing while you're offline.
- Structures — castles, walls, roofs, towers.
- Economy & banking — gold, inflation, the bank vault.
- Pets — companion cubs.
- Quests — Nessa's errands and the rest.
- World & biomes — outside, the dungeon, auto-doors, portals.
- Bestiary — every monster, level by level.
How to read this #
You don't have to. The game is built so that walking up to anything in the world reveals what it does. The ledger is for the times you want the full picture — the math behind a stat, the exact decay rate on a piece of gear, what a monster drops at what odds.
Funding #
Qwazy Land aims to stay free to play. Future paid options:
- Idle mode — likely a small monthly subscription so your character can keep playing while you're offline. The compute it uses isn't free.
- Storage — extra inventory / bank slots beyond a generous default.
- Cosmetics — sprite skins, banners, and other looks.
Never pay-to-win. Every advantage decays anyway, so even if we tried to sell power, the game would erase it. The economy keeps working because nobody can buy a permanent edge.