Qwazy Land

Quests

Errand-style hand-in quests from named NPCs. Easy to find, easy to complete, easy to ignore.

Quests in Qwazy Land are deliberately small — errands. You walk up to an NPC, they ask for a thing, you bring it, they pay. There's no quest log to track twenty active threads at once and no permanent main story you can fall behind on.

The first one #

Nimble Nessa stands somewhere in the outside biome. The locked-target panel says she's looking for 3 Goblin Ears. Kill goblins, ears drop, walk back to Nessa, press E. She pays in gold and a small gear roll.

Nessa's errand is repeatable. Bring three more ears, get paid again. The reward scales gently with your level so you can revisit it as a sanity-check farm even at higher tiers.

Other errand brokers #

A handful of named NPCs have similar hand-ins. Each one is discoverable on approach — the info panel shows what they want and how close you are to having it.

What's NOT in the game #

In code #

Quest hand-in flow + the questHandin wire frame: see design/architecture.md. Authoring details for adding a new errand-broker NPC are in the manifest.