World & biomes
Outside, the dungeon, auto-doors, portals — how the world is shaped, where to find what, and how to move between biomes.
Qwazy Land is split into a handful of biomes — small, focused maps each with their own tile palette, monster pool, and flavour. The default biome is outside: a 128×128 tile field of grass, fences, scattered stones, a few NPCs, and the spawn region for new characters.
Biomes #
| Biome | What it is | |------------|-------------------------------------------------------------------------------------------| | outside | The starter field. Goblins, bees, a banker, a merchant, a quest-giver, scattered chests. | | dungeon | Procgen maze, recursive-backtracker. Higher-tier monsters; deeper rewards. Resets on every server restart. | | (others) | Auxiliary maps via auto-doors — outside2, outside3, etc. — for events + experiments. |
The outside biome is the world's source-of-truth definition stored in worlds/outside.json (checked into the repo). Edits go through git. The dungeon is rebuilt fresh on every server boot — there's no point banking it.
Moving between biomes #
Two mechanisms:
- Portals — visible structures (currently the world-centre portal connects outside ↔ dungeon). Right-click the portal to travel. Crossing is instant for the warper but visible to observers as a depart/arrive poof.
- Auto-doors — invisible thresholds painted into a world's definition. Walk into the inner zone of one and you cross automatically. Used for biome-to-biome transitions that don't need a visual portal.
Spawning #
A new character spawns at the outside biome's designated spawn region (a small rectangle near the world centre). On reconnect, your character spawns at their last persisted position — unless that position is now inside an unwalkable cell (e.g. someone moved the world geometry while you were gone), in which case the server warps you to the spawn region.
What's where #
- Banker — outside biome, near the centre. Drag items to deposit; click gold to deposit / withdraw the wallet ↔ vault.
- Merchant — outside biome, also central. Click a wares row to buy; drop an item on the sell-zone to sell at half price.
- Nimble Nessa — outside biome, the quest broker. See Quests.
- Goblin pack zone — outside biome, low tier. Easy XP for new characters.
- Dungeon entrance — outside biome's central portal. Right- click to enter.
Day, night, weather #
A 60-second day-night cosine cycle dims and brightens the world. Weather rolls between clear / rain / snow on its own schedule; admins can pin it for testing. Snow accumulates on the ground as a translucent overlay until weather rolls back to clear.
In code #
Worlds + tile painting + the geometry pipeline: design/architecture.md + design/rendering.md. Per-biome JSON schemas: worlds/<name>.json.