Getting started
First 30 minutes in Qwazy Land — pick a name, fight goblins, find the banker, learn what the keys do, ignore the rest until you bump into it.
You picked a name and the world is up. Here's the thirty-minute arc — fight some goblins, find the banker, get a sword you like. Nothing in this section is mandatory; the game tells you what's in front of you the moment you walk up to it.
The keys #
Move with WASD. Look around with the mouse (clicking the canvas locks the cursor; press Esc + Esc to release). Pretty much everything else is one of these:
- Click an entity to attack it.
- Right-click an entity to lock it as your target. The info panel in the bottom-right corner pins to that entity until you right-click someone else or press Backspace.
- E — interact with the closest thing in range. Loot a chest, talk to an NPC, walk through a door.
- I — open / close your inventory.
- C — open the character panel (equip slots, level, class XP).
- P — open the stats panel.
- G — open the field guide / bestiary.
- Y / N — universal yes / no. Send party invites, accept invites, veto kicks, confirm prompts.
- Backspace — close any open panel, clear any locked target.
If you're on a Steam Deck or controller, every action above maps to keyboard keys you can bind freely in Steam Input. The game is designed controller-first — there's no mouse-precision interaction anywhere.
Your first fight #
Walk toward something the same colour as a forest goblin. Click on it. Your character swings. Numbers float over the goblin's head; HP ticks down. When it dies a chest pops out at the spot. Walk to the chest and press E to open it — gold lands in your wallet, and sometimes an item lands on the ground that you can also pick up with E.
If a goblin starts swinging back, that's normal. You can run. Death doesn't lose you items; it just costs a brief respawn timer.
The banker #
Somewhere in the outside world stands a banker NPC. Walk up — the info panel says Press E to talk. Open the bank panel and drag items in. The bank holds far more than your pocket inventory and every item inside still decays at the same rate as if you carried it. Gold deposited in the bank vault stays gold, but inflation nibbles at both the wallet and the vault every twelve hours; there is no shelter from the slow grind back to baseline.
What to ignore for now #
- Classes, idle mode, parties, quests — they exist, they're nice, none of them matter for your first half hour.
- Patch notes — the What's new badge lights up when there's something new; tap it when you're curious.
What to remember #
- Everything decays. That sword you just looted? It loses one level a day. The Lv 80 character on the next hill? Same as you; she just hasn't logged out long enough to slip back yet. New player and old player are closer than they look.
- The world tells you things. Walking up to anyone — banker, merchant, monster — pins their info to your screen. Locking with right-click freezes it so you can read it without re-aiming.
- The game is in alpha. Wipes and rebalances happen. Don't treasure-up.